Build an app | Problem Solving
App Innovators: Design a New School App
This mini-challenge immerses students in entrepreneurial thinking and design problem-solving by having them identify a school-related problem and create an app to solve it. Through collaboration, critical thinking, and creativity, students will develop a real-world digital solution, gaining valuable experience in entrepreneurship, user research, and product design.
Throughout this four-part challenge, students will identify a problem, define their customer, brainstorm a solution, and present their app concept in a pitch, just like real-world entrepreneurs and product designers.
What Students Will Learn
Through this activity, students will:
Identify and define real-world problems within their school environment.
Analyse customer needs to ensure their app is useful and relevant.
Develop a creative solution, applying design thinking principles.
Work collaboratively in teams, refining teamwork, communication, and problem-solving skills.
Present and pitch their app, practising persuasive business communication skills.
What You Need
Required - Teacher Notes and Runsheet
Required - App Board Template (link for download below)
Required - Problem, Empathy, and Solution Boards (student worksheets - links for download before)
Required - Paper, pencils/pens for students to use for activity
Optional - Class prizes for best pitch, best use of problem-solving, most creativity, etc.
Files included for Download
Teacher Notes and Runsheet (.pdf)
Presentation Slides (.pdf)
Presentation Slides (.ppt)
App Innovators: Design a New School App
This mini-challenge immerses students in entrepreneurial thinking and design problem-solving by having them identify a school-related problem and create an app to solve it. Through collaboration, critical thinking, and creativity, students will develop a real-world digital solution, gaining valuable experience in entrepreneurship, user research, and product design.
Throughout this four-part challenge, students will identify a problem, define their customer, brainstorm a solution, and present their app concept in a pitch, just like real-world entrepreneurs and product designers.
What Students Will Learn
Through this activity, students will:
Identify and define real-world problems within their school environment.
Analyse customer needs to ensure their app is useful and relevant.
Develop a creative solution, applying design thinking principles.
Work collaboratively in teams, refining teamwork, communication, and problem-solving skills.
Present and pitch their app, practising persuasive business communication skills.
What You Need
Required - Teacher Notes and Runsheet
Required - App Board Template (link for download below)
Required - Problem, Empathy, and Solution Boards (student worksheets - links for download before)
Required - Paper, pencils/pens for students to use for activity
Optional - Class prizes for best pitch, best use of problem-solving, most creativity, etc.
Files included for Download
Teacher Notes and Runsheet (.pdf)
Presentation Slides (.pdf)
Presentation Slides (.ppt)
App Innovators: Design a New School App
This mini-challenge immerses students in entrepreneurial thinking and design problem-solving by having them identify a school-related problem and create an app to solve it. Through collaboration, critical thinking, and creativity, students will develop a real-world digital solution, gaining valuable experience in entrepreneurship, user research, and product design.
Throughout this four-part challenge, students will identify a problem, define their customer, brainstorm a solution, and present their app concept in a pitch, just like real-world entrepreneurs and product designers.
What Students Will Learn
Through this activity, students will:
Identify and define real-world problems within their school environment.
Analyse customer needs to ensure their app is useful and relevant.
Develop a creative solution, applying design thinking principles.
Work collaboratively in teams, refining teamwork, communication, and problem-solving skills.
Present and pitch their app, practising persuasive business communication skills.
What You Need
Required - Teacher Notes and Runsheet
Required - App Board Template (link for download below)
Required - Problem, Empathy, and Solution Boards (student worksheets - links for download before)
Required - Paper, pencils/pens for students to use for activity
Optional - Class prizes for best pitch, best use of problem-solving, most creativity, etc.
Files included for Download
Teacher Notes and Runsheet (.pdf)
Presentation Slides (.pdf)
Presentation Slides (.ppt)